AI Insights · Timothy · October 2025
Top 5 Boxing Games in Chile: Q3 2025 Performance
Explore the performance of the top boxing games in Chile during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, Chile's boxing game market witnessed varied performances across the top apps, as analyzed by Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw weekly downloads fluctuating, peaking at 2.8K by late September. Revenue started at $43 and decreased to $9 by early September, before rising to $23 by the end of the month. Active users showed a peak of 6.5K in mid-September.
Boss Fight, developed by BoomBit Games, had a stable active user base, growing from 47.2K in June to 57.6K by September's end. Despite a drop in downloads from 2.8K to 1.1K mid-quarter, they rebounded to 1.6K by quarter’s end. Revenue remained low, with sporadic peaks, reaching $26 at the quarter's start.
Real Boxing 2 by Vivid Games S.A. experienced a decline in downloads, starting at 2.5K and dropping to 823 by quarter's end. Revenue maintained an average of $80 weekly, with a peak of $117 in mid-July. Active users decreased from 3.6K to 1.6K over the quarter.
Boxing Annoying Uncle Battle from SUPERIOR STUDIO saw downloads surge to 1.9K in late July before settling around 500-700 weekly in September. Active users followed a similar trend, peaking at 2.4K in early August.
Finally, Boxing Star: Boxing Fight Game by ThumbAge Co., Ltd. recorded consistent weekly revenue, averaging around $130, with a high of $212 in late July. Downloads decreased from 1.2K to 436, while active users showed a slight decline, ending at 1.3K.
These metrics provide a snapshot of the evolving boxing game landscape in Chile, with further insights available on Sensor Tower.