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AI Insights · Timothy · October 2025

Top 5 Boxing Games in Chile: Q3 2025 Performance

Explore the performance of the top boxing games in Chile during Q3 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Boxing Games in Chile: Q3 2025 Performance

In the third quarter of 2025, Chile's boxing game market witnessed varied performances across the top apps, as analyzed by Sensor Tower.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw weekly downloads fluctuating, peaking at 2.8K by late September. Revenue started at $43 and decreased to $9 by early September, before rising to $23 by the end of the month. Active users showed a peak of 6.5K in mid-September.

Boss Fight, developed by BoomBit Games, had a stable active user base, growing from 47.2K in June to 57.6K by September's end. Despite a drop in downloads from 2.8K to 1.1K mid-quarter, they rebounded to 1.6K by quarter’s end. Revenue remained low, with sporadic peaks, reaching $26 at the quarter's start.

Real Boxing 2 by Vivid Games S.A. experienced a decline in downloads, starting at 2.5K and dropping to 823 by quarter's end. Revenue maintained an average of $80 weekly, with a peak of $117 in mid-July. Active users decreased from 3.6K to 1.6K over the quarter.

Boxing Annoying Uncle Battle from SUPERIOR STUDIO saw downloads surge to 1.9K in late July before settling around 500-700 weekly in September. Active users followed a similar trend, peaking at 2.4K in early August.

Finally, Boxing Star: Boxing Fight Game by ThumbAge Co., Ltd. recorded consistent weekly revenue, averaging around $130, with a high of $212 in late July. Downloads decreased from 1.2K to 436, while active users showed a slight decline, ending at 1.3K.

These metrics provide a snapshot of the evolving boxing game landscape in Chile, with further insights available on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025